CAREERS

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USER INTERFACE ARTIST

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate User Interface Artists to join our team to help us ship Saleblazers and develop future projects. 

Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom.

On a day-to-day basis, you expect to:
- Create concepts for in-game User Interfaces
- Execution of all aspects of in-game User Interface
- Work with artists and engineers to maintain a cohesive experience

You will succeed if you have:
- 1+ years of relevant full-time professional work experience
- 1+ shipped games credited as User Interface Artist or equivalent
- In-game User Interface experience
- Strong graphic design backgroundUnity experience
- Strong communication skills
- A proactive personality that relishes working independently and delivers results on time
- Strong communication skills and an optimistic attitude
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



TECHNICAL ARTIST

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate Technical Artists to join our team to help us ship Saleblazers and develop future projects. 

Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom. 

On a day-to-day basis, you can expect to:
- Work with artists to solve day-to-day issues
- Create particle effects and shaders for that extra edge that brings projects to life
- Optimize the game’s performance
- Solve character rigging and animation problems

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped games credited as Technical Artist or equivalent
- Experience with non-PBR cartoonish low poly 3D game art
- Unity experience
- Character rigging experience
- Animation pipeline experience
- Post process and stylistic PBR shader experience
- Particle effect experience
- Adaptability and a keen eye for composition, shape, color and detail
- A proactive personality that relishes working independently and delivers results on time
- Strong communication skills and an optimistic attitude
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



3D ANIMATOR

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate 3D Animators to join our team to help us ship Saleblazers and develop future projects. 

Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom. On a day-to-day basis, you will be collaborating with programmers, artists, and designers to create animations that bring the game to life.

More specifically, you can expect to:
- Develop and create 3D stylized animations for humanoids
- Maintain skeletal rigs
- Locomotion animations (e.g. running, 8 direction walk, dodging, rolling, sliding)
- Combat animations
- Cinematic cutscene emotes
- Integrate animation with gameplay 

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped games credited as 3D Animator or equivalent
- Experience with stylized animations
- Adaptability and a keen eye for composition, shape, color and detail
- Experience with non-PBR cartoonish low poly 3D game art
- A proactive personality that relishes working independently and delivers results on time
- Strong communication skills and an optimistic attitude
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



3D ENVIRIONMENT ARTIST

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate 3D Environment Artists to join our team to help us ship Saleblazers and develop future projects. 

Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom. On a day-to-day basis, you will collaborate with the art team to create high quality 3D environment assets that ensure an immersive gameplay experience with a world that tells a story. We need someone that can work directly in Unity to set dress and optimize a large open world.

More specifically, you can expect to:
- Create high quality models and textures and 3D Environment Assets including foliage, buildings, terrain, etc.
- Create environment concept artwork with artists to maintain a cohesive art styleImplement props into the game engine
- Optimize assets to fit specific technical requirements with the understanding of draw calls, texture atlas, memory, etc.
- Ensure performance and technical quality of 3D environment assets
- Setup destruction, dynamic objects and other functionality of art assets 

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped games credited as 3D Environment Artist or equivalent
- Strong experience with Unity
- Proficiency with ZBrush, Maya, Substance Painter, Substance Designer, Photoshop, 3DCoat
- Adaptability and a keen eye for composition, shape, color and detail
- Experience with non-PBR cartoonish low poly 3D game art
- A proactive personality that relishes working independently and delivers results on time
- Strong communication skills and an optimistic attitude
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



3D CHARACTER ARTIST

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate 3D Character Artists to join our team to help us ship Saleblazers and develop future projects. Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom. 

On a day-to-day basis, you will be collaborating with the art team to ensure that players have an immersive gameplay experience with characters that tell a story.

More specifically, you can expect to:
- Create 3D Character Assets
- Create Character Concept Art
- Work with artists to maintain a cohesive art style

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped games credited as Character Artist or equivalent
- Experience with non-PBR cartoonish low poly 3D game art
- Experience with Unity
- Proficiency with ZBrush, Maya, Substance Painter, Substance Designer, Photoshop, 3DCoat
- Excellent organizational, communication, and interpersonal skills
- A proactive and independent personality with a strong sense of ownership, accountability and urgency that takes initiative and follows through
- Strong communication skills and an optimistic attitude
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



GAMEPLAY DESIGNER

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate Game Designers to help us ship Saleblazers and develop our future projects. Saleblazers is a dynamic game featuring system-based design and a multiplayer open world sandbox. Any item in Saleblazers can be used as a weapon or can be sold as merchandise!

You will own the design and creation of new mechanics and dynamics created from both new and pre-existing systems. On a day-to-day basis, you will work closely with artists, programmers, producers, and other designers to develop and turn your ideas for Saleblazers into executable projects. You will be responsible for prioritizing, assigning, following up on, and monitoring design tasks while liaising with other departments to ensure everyone is on task and following the game design and story template.

More specifically, you can expect to:
- Implement in-engine cutscenes using custom tools and LUA scripting in Unity
- Design side quests, combat encounters, shopkeeping systems, and scenarios
- Collaborate with other designers to deliver quality narrative beats through cutscenes and gameplay
- Write a variety of scenarios ranging from heavy/serious to slice of life with branching dialogue choices
- Work with artists to set dress open-world and cutscene environments
- Prefab implementation for gameplay items and narrative cutscenes
- Run playtest sessions and gather data for gameplay/narrative iteration
- Collaborate with art, design, audio and programming teams to reach project goals
- Debug and provide feedback on in-game systems
- Solve problems that affect production’s objectives with regards to game design
- Analyze capacity to schedule and prioritize design tasks to achieve project goals on time
- Understand player needs and ensure an engaging player experience
- Collaborate with other departments to develop high-level plans and schedules
- Review completed design tasks in collaboration with production and other departments
- Maintain documentation 

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped titles credited as Game Designer or equivalent
- Experience using the Unity Engine
- Knowledge of C# programming and practices
- Exceptional written and verbal communication skills
-Extensive experience and knowledge in game design and production
- Experience leading a team
- Experience in multiplayer design
-Strong problem-solving skills, especially when it comes to multiplayer systems
- Strong task, schedule, and time management skills
- Strong organization, analytical, management, and planning skills
- A personality that is proactive and independent
- Passion for playing and making games
- Production experience and expertise
- Excellent “soft skills,” particularly as a leader
- Cross platform experience using the Unity Engine

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



QA Tester

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate QA Testers to join our team as soon as possible to help us ship Saleblazers and develop future projects. 

On a day-to-day basis, you will be performing thorough testing, recording defects, issuing reports, and assisting our development team with design processes to ensure the best possible game is released.

More specifically, you can expect to:
- Test and debug game software for bugs and platform compliance violations
- Identify, record, research, and report potential and verified issues
- Document bugs into databases and maintain ownership of bugs you’ve written
- Perform various testing methodologies (ad hoc testing, test case scenarios, checklists, playtests, platform compliance testing, etc.)
- Verify fixes are correctly implemented 

You will succeed if you have:
- 1+ years of relevant full-time professional work experience
- 1+ years Unity experience
- 1+ years C# experience
- 1+ shipped titles credited as QA Tester or equivalent
- Experience with networked multiplayer testing
- Experience testing across multiple platforms
- Extensive knowledge of the software test cycle
- Extensive knowledge of QA methodologies, terminology, and tools
- Experience with writing and executing test cases
- Familiarity with JIRA
- Exceptional written and verbal communication skills
- Strong task and schedule management skills
- A proactive, knowledgeable, and independent personality
- Passion for playing and making games!

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



CHARACTER RIGGER

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate Character Riggers to join our team to help us ship Saleblazers and develop future projects. Creating art for Saleblazers will challenge the limits of your creativity, as you will be given a lot of artistic freedom. 

On a day-to-day basis, you can expect to:
- Design, create, test, and maintain character rigs and systems
- Work with the Art Team to develop and skin rigs that meet technical needs
- Develop artist-friendly rigs that satisfy animation and gameplay needs
- Collaborate with animators to design motion controls
- Develop and maintain character motion and deformation systems
- Design and set up character dynamics (e.g. clothes, hair)
- Write pipeline tools to streamline the setup process/workflow
- Provide and maintain technical documentation
- You will succeed if you have:1+ years relevant full-time professional work experience1+ shipped games credited as Character Rigger or equivalent
- Experience setting up production pipelines
- In-depth knowledge of character rigging/skinning techniques and principles
- Strong understanding of figure and facial anatomy
- Strong understanding of character kinematics, deformations, and topology
- A proactive personality that relishes working independently and delivers results on time
- Optimistic attitude and strong communication skills
- Passion for playing and making games

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.



GAMEPLAY PROGRAMMER

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking talented, motivated, and passionate Gameplay Programmers to join our team as soon as possible to help us ship Saleblazers and develop future projects. 

Developing Saleblazers will challenge your problem-solving skills due to its large codebase powering an expansive 3D open world, AI simulations, combat systems, stats-heavy gameplay, narrative quests, and multiplayer networking. 

On a day-to-day basis, you will develop and engineer features such as systems-based combat, an open-world crime system, robust simulation of rival shopping districts that react to players decisions, dungeon generation, online multiplayer networking, basebuilding and decoration, market simulation for hundreds of in-game items, a deep crafting system, running a pawn shop or restaurant, day/night cycle with NPC schedules, open-world level streaming and saving/loading, and more. There are a lot of dynamic gameplay items and NPC interactions, so be ready to write efficient and modular code. More specifically, you can expect to:

- Design, develop, implement and maintain gameplay systems and features for Unity primarily written in C# (physics, animation, audio, script frameworks, networking, etc.)
- Complete engineering tasks in collaboration with production and other departments
- Work with content creators to create modular systems and components
- Write code with large-scale efficiency in mind
- Design AI behavior trees for reactive customer/enemy AI in an open-world faction-based environment
- Test, own, operate, document, and support system features
- Locate and squash bugs using a debugger
- Use CPU, GPU, memory, and networking profilers to optimize the game
- Write cross-platform (PC/XBONE/PS4/Switch/iOS) code in Unity

You will succeed if you have:
- 1+ years relevant full-time professional work experience
- 1+ shipped titles credited as Gameplay Programmer or equivalent
- Extensive experience using the Unity Engine
- Cross platform experience using the Unity Engine
- Knowledge of C# programming and practices
- Experience working with client-server network architecture
- Experience architecting and debugging threaded systems
- Knowledge of game software performance/memory constraints
- Advanced 3D math, problem solving, and analytical skills
- Experience with extending and improving an established code base
- Exceptional written and verbal communication skills
- Strong task and schedule management skills
- A proactive, knowledgeable, and independent personality
-A passion for playing and making games! 

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.

PRODUCER

About Us
Founded in June 2019, Airstrafe Interactive (www.airstrafeinteractive.com) is an indie Los Angeles game studio developing our debut title, Saleblazers (www.saleblazers.com), a multiplayer shopkeeping survival game slated for winter Early Access release on Steam (https://store.steampowered.com/app/1419850/Saleblazers/). 

At Airstrafe, we lead with our core belief that we can only make fun games if we are having fun and feeling fulfilled, so we prioritize meaningful work and creating a work environment that is enjoyable, practical, kind, conducive to creativity and, above all, maximizes self-expression.

Our Need:
We are seeking producers with excellent leadership, writing, and communication skills to join our team to help us ship Saleblazers and develop future projects. On a day-to-day basis, you will be responsible for managing the production of Saleblazers and future projects.

You will be prioritizing, assigning, following up on, and monitoring tasks while liaising with other departments to ensure everyone is on task and the game is shipped on schedule.

More specifically, you can expect to:
- Analyze capacity and available resources to schedule and prioritize tasks as well as create methods and workflows to achieve project goals on time
- Facilitate positive communication, organization, process, accountability, and problem-solving within and among departments
- Ensure full visibility and seamless alignment among departments
- Collaborate with departments to develop plans and schedules
- Identify roadblocks and bottlenecks and facilitate solutions
- Ensure project goals, objectives, milestones, and deliverables are achieved on time
- Provide progress updates to senior leadership 

You will succeed if you have:
- 1+ years of relevant full-time professional work experience
- 1+ year experience working in a live game environment
- 1+ shipped games credited as Producer or equivalent
- Experience with UnityExcellent organizational, communication, and interpersonal skills
- Exceptional written and verbal communication skills
- Strong task, schedule, organization, analytical, management, planning, and time management skills
- A proactive and independent personality with a strong sense of ownership, accountability and urgency that takes initiative and follows through
- Ability to work well under pressure, motivated by pressure and deadlines
- A positive and calm personality that celebrates success and mitigates difficulties
- Passion for playing and making games
- Strong knowledge of the game market and platforms 

Benefits include, but are not limited to:
- Competitive, benchmarked compensation package
- Employer-paid health plan
- Employer-paid dental plan
- Employer-paid vision plan
- Unlimited PTO
- 401(k)
- Gym membership

Other Information:
- Any information you submit to us will be kept confidential.
- We are an equal opportunity employer.